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Everything you need to know about Assassin's Creed Shadows

By Matthew Sutton

Posted: January 08, 2025 | Updated: January 08, 2025

Ubisoft has once again shown off more Assassins Creed: Shadows gameplay - this time focusing on exploration. Ubisoft has previously shown off gameplay for stealth, combat, parkour and now exploration - which will presumably be the last blog before the game releases on March 20.

In today's blog, the game director had this to say:

"We didn't want to hold the player's hand too much with icons and markers" says Charles. "We wanted to craft an open world where information was key and would become a form of reward. This made sense in the context of playing a shinobi and fighting for information. In Shadows, information is something you need to look for and earn, whether through your spies, NPC encounters, or through your own eyes. In short, we want players to discover all our cool secrets on their own terms through investigation, their spy network, or by observing the world."
-Director Charles Benoit

This makes it sound like they've listened to at least a few of the complaints fans have aimed at the game over the last few installments. Personally, the hand holding with quest markers and icons was just too much - especially when games have come out that did a better job of it such as Ghost of Tsushima. Yes, Ghost of Tsushima still had a lot of quest markers, but it was less noticeable since the UI that you were staring at for most of the gameplay was empty of markers.

Yasuke Feature image

Their previous title, Assassins Creed: Valhalla, was one of the worst in the series when it comes to map markers and holding the players hand. I put roughly 130 hours into Valhalla and still have an enormous amount of map icons to clear out if I wanted to (I don't).

These are the key takeaways I got from today's exploration blog:

A few of these changes sound really good - in particular I love the fact that the eagle is gone so there's more of a reason to be careful while taking over forts. The smuggling hideouts just sound like another version of Valhalla's raids, which I didn't enjoy much at all. The rewards never made it worth doing, so in the end I ignored most of those markers. I'm not sure how I feel about the "Objective Board", but it sounds very similar to what they've done before with the Order of the Ancients menu, so it's hard to say if it'll really shake things up.

Naoe Close up

If you haven't read the previous blogs, I've put together a small recap:

There's a very common theme among these - Naoe seems to get all of the best mechanics, while Yasuke appears to just be a heavy, bruiser type character. Looking at these blogs, I will be very surprised if I spend much time as Yasuke other than shoulder charging objects out of Naoe's way.

I've been wanting a Japanese Assassin's Creed forever, so I'm still very much looking forward to play as Naoe and seeing for myself just how much Ubisoft has learned over these last few years.

Link to blog